Gungame Maps Waypoints
Hey there, in this tutorial I will guide you how to install gungame MOD in your counter strike Before you can install gungame MOD, you have to install AMX Mod I assumed that you have already installed AMX Mod, If you haven't installed it yet, than please take a took at this 1. Download Gungame from ( File is password protected, password is taqi) 2.Extract it, and you will find these two folders 1. Copy these two folder in your cstrike folder You will be asked to confirm folder Replace, just click on Yes to All 4.
Now in your cstrike folder browse to addons than amxmodx, and than configs folder 5. Now Open plugins.ini 6. Now at the bottom, write gungame.amxx. Ok you must be using zbots.
You said gungame load normally, so the problem is with you bots. You will need to install bots using PODBOT Please refer to my another blog to find how to install PODBOT I would recommend you to reinstall cs and all addons. Torrent Exposed The Making Of A Legend on this page. Install CS 2. Install PODBOT 3. Install Gun-game After installing PODBOT don't add bot by yourself they will be loaded automatically IF you are still having problem than please do let me know. Glad it worked!
For no of bots try Settings in podbot.cfg file pb_minbots (value) - configure the minimum number of bots that will run on the server. Default is 0. Blender 2.45 Download. Pb_maxbots (value) - configure the maximum number: for difficulty pb add [skill [personality [team [model [name]]]]] 1 - Normal [POD] 2 - Aggresive [P*D] 3 - Defensive [P0D] 5 - It will randomly pick from above 3 [team] >>1 is for Terrorists, 2 for Counter Terrorists and 5 to use auto-assign [model] >>Model (class) is 1-4 or 5 (5 means random from 1 to 4) [name] >>name of the bot.
Code: description stat pend file vers src load unlod [ 1] AMX Mod X RUN - amxmodx_mm_i386. V1.8.0. Masters Historic Preservation Programs. 3 ini Start ANY [ 2] POD-Bot mm RUN - podbot_mm_i386.s vR2b46d ini Chlvl ANY [ 3] MySQL RUN - mysql_amxx_i386.
V1.8.0.3 pl1 ANY ANY [ 4] CStrike RUN - cstrike_amxx_i38 v1.8.0.3 pl1 ANY ANY [ 5] Fun RUN - fun_amxx_i386.so v1.8.0.3 pl1 ANY ANY [ 6] Engine RUN - engine_amxx_i386 v1.8.0.3 pl1 ANY ANY [ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.8.0.3 pl1 ANY ANY [ 8] CSX RUN - csx_amxx_i386.so v1.8.0.3 pl1 ANY ANY [ 9] Ham Sandwich RUN - hamsandwich_amxx v1.8.0.3 pl1 ANY ANY(This was from a test with the V2b46d) This is my pb cfg (for the V3). Code: # This sets the Waypoint Folder (in the POD-Bot Directory) # for loading/saving waypoints. Don't use a trailing backslash or spaces. # This doesn't work for the first game you create (default is wptdefault). # But when creating for the second time (or loading with newmap) this # directory will be used. Pb_wptfolder wptdefault # Set the value to 1 to turn on welcome messages at start the game pb_welcomemsgs 0 # Use this to turn on/off the Speech Synthesis pb_usespeech 0 # These 2 lines below supports a minimum and maximum number # of bots running on a server.
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Bots will be added to the server # until the total number of players (bots and humans) reaches the # max_bots value. Each time a new player joins the server, a bot will be # kicked from the server unless there are only min_bots number of bots # currently on the server. After players disconnect from the server, bots # will be automatically added back to the server until the total number # of players reaches max_bots again. You should make max_bots be AT LEAST # one less than the maxplayers value (otherwise no one will be able to join # your server). # These 2 cvars below are limits for the function pb fillserver # and pb removebots. # You can stop this function by writing pb_maxbots = 0. # Ths function is also not working in the case if pb_bot_quota_match # is grater than 0 (in that case amount of bots follow the number # humans * pb_bot_quota_match - of course in the min/maxbots limit).
Pb_minbots 10 pb_maxbots 10 pb_bot_quota_match 2 # Changing the setting below forces bots joining to certain team. # Useful if You want to have always bots in one team against humans.
# Argument values: 'ANY', 'T', 'CT' pb_bot_join_team 'ANY' # Changing the setting below forces bots using the specyfied skin - the same # for all bots from one team - regardless of pb add or pb fillserver # parameters. # Useful if You want to have always bots in one team with the same skin. # Argument values: 1,2,3,4 - they are foreced skins, 5 - default - no forcing pb_skin 5 # These Settings below specify the Rate (in Seconds) of updating # some of the Bot Checks. If you've got a slow computer you could # try changing these to higher values to get some performance back. # NOTE: This seriously affects the Bots Perception. Okey, u are the first guy who tell me that the -p series of metamod is crap.